A secret note from a soul player
Self help.
Effie
5/21/20254 min read


Iâve played games my whole life. Before computers, I made up adventures with playmates. I played with nature, turned rivers into kingdoms. Indoors, I had dolls and invented entire worlds. Then came computersâplane shooters, 3D pinball, Red Alert, racing games. I probably tried every trending gameâflash games, zombie defense, shooting games. All in. Level up. Find treasure. Beat the boss.
So what makes a good player? Curious. Brave. Joyful. Having fun. Detached. Meeting other good playersâinstant connection, community, silent sync, laughing at fails, sharing secret tricks.
Playing Mode Shift
Getting attached is kind of funny. You know itâs a game, but then it gets so real. Like when you're playing Big Fish Eat Small Fishâimagine if every time your tiny fish got eaten, you actually felt it in your body. Ouch. It hurts. Thatâs when you forget youâre the player. And forgetting isnât âbadââitâs part of the immersion. Thatâs what makes the game so detailed.
This game? It runs deep. Senses were added to trigger emotionsâfear, joy, shame, pride. Everything comes in pairs. Pain and joy. Doubt and clarity. Lost and found. You need contrast. Otherwise, the game goes flat.
Whatever happens to the character isnât really happening to you. Sure, I still get annoyed when I mess up. But itâs not failureâitâs just feedback. Practice. Adjust. Try again.
Program Boot Up
As soon as you drop in, the training starts. You learn how things work, what everything meansâbut hereâs the trick: thereâs no universal manual. You learn from other players based on what they figured out. Parents, school, societyâthey hand you their scripts. Some players forget theyâre playing. Others are fully aware, building systems, creating quests. Thatâs their style. Their version.
Thereâs no one right path. But many players will insist there isâbased on their own route. And every so often, game modes shift. The whole platform evolves. Itâs organic. A living system. People come here looking for something, and this place offers everything. Otherwise, you wouldnât have joined the round.
Pain = Map Marker
Pain is misunderstood. Itâs programmed as âbad,â but itâs more like a sign: âMaybe not this way.â Or maybe it isâif you signed up for a pain-resilient playthrough. Thatâs valid too.
Sometimes youâll see players repeatedly hitting the same wall. They pile up beside each other. Thatâs their loop. Either theyâll figure it out or restart. Everyone gets a restart. That part is kind of beautiful.
Some souls see the pileup and feel called to helpâdragging, guiding, teaching, podcasting, painting, memeing. Thatâs how they play. Play however you want. Just donât forgetâyouâve got your own game too. Unless helping is your game. Then thatâs your playstyle.
Tools
Harder levels come with more interesting tools. More illusions? Sharper senses. And now that information is everywhere, dualityâs hitting its peak. You picked this level for a reason.
Everythingâs created in pairs. A challenge comes with a solution. More problems, more tools. Tools can flipâlike "no pain no gain." It helps some, traps others. It depends how you use it.
Presence is one of the more popular tools now. It helps clear the fog, feel more, see better. But not everyone came here to master that. Some souls just want to enjoy the breeze. Smell flowers. Sit under the sun. Thatâs a valid path.
Others use presence to unlock deeper puzzles. Decode hidden layers. It all works.
Just donât get stuck copying someone elseâs strategy because it sounded wise. Unless trying things out is your style. And youâre aware of it.
Why Did You Drop In This Round?
Childhood before rules holds clues.
As a kid, I made up fairy tales with twists and magic. I wrote strange dream-worlds. Built cardboard shops. Created costumes and doll stages. Made accessories from scraps. I loved beauty, nature, making things up. If no one joined me, I still playedâfull cast, inner dialogue, all-day marathons on the floor. I was completely immersed.
Somewhere along the way, the programming kicked in. Life became âwork hard on something boring to survive.â What does that even mean? But I followed it anyway, even while my soul kept screaming, âI donât want to do this, I want to play!!!â
Finally I realizedâI came here to build. To create. To dive deep. My energy is intense. I read patterns. I turn random stuff into tools. Iâve spent hours in the supernatural modeâchasing clues, trying to remember something big. Thatâs when I feel most alive. I focused on waking up. Fast. Seeing through illusions. Breaking spells.
Thatâs probably my original plan. Build. Imagine. Guide. Whisper, âHey, I made a gameâwanna try?â Do something weird. Poke around. Open secret doors.
Final Tip?
Donât freak out at the senses. Youâre not the tiny fish or the big fish. The sensations were created to make the game feel richânot to make you suffer. And yes, sometimes it really hurts. And then it passes. Pain is inevitable if youâre movingâand even if youâre not. Game modes shift. You canât stay still forever.
Follow what sparks joy or makes you curiousâor donât. Itâs okay. You get to restart. Nothingâs permanentâunless you want it to be.
Itâs all fluid. People pile up at walls sometimes. So what?
Feel everything deeply? Greatâyou can follow the signals easily. Feel nothing? Also greatâyouâve got speed and clarity. Every style works.
Some sprint. Some wander. Some float. Some glitch. Some dance their way through.
You came to play. Your way.
Thereâs no way you can mess up in your own game. It might look like that through someone elseâs lens, especially if youâre playing by their rules. But thatâs a valid game tooâif thatâs what you chose.